Here are some general estimates of the business model and costs for a typical J2ME/BREW game. I did not include the NSTL testing costs in the Brew analysis, however that would be around $12-14K and would just make the Brew Breakeven longer. In general it takes about 1.5 years to breakeven on a game according to my estimates. Of course if you had the rights to Tetris and/or can hold on to great deck placement you can breakeven faster.
Filed under: Wireless costs | Tagged: breakeven downloads, Brew, cost estimate, J2me, net revenue, wireless